Gameplay Animator

Tencent

Irvine, CA, USA

Full time

Design + UX

Mar 6

Work Mode:

Responsibilities:

• Collaborate with game designers and programmers to craft high-quality performances that both look and feel amazing in the Unreal Engine.

• Take ownership of your animations. You are responsible for previz, mocap planning, clean-up, key-framing, implementation, playtesting, and iterate until it looks & feels terrific.

• Proactively communicate with programmers, designers, artists, and writers to align your animations with mission objectives, gameplay intentions, art direction, and story.

• Willingness to explore ideas, change animations, and give/receive constructive feedback,

• Be helpful to your team and contribute to maintaining a supportive and creative work environment.

Requirements:

• 3+ years of video game animation development experience.

• Have experience editing and animating with motion capture data in Maya.

• Have strong understanding of realistic body mechanics and performances.

• Have good sense for weight, timing, and style for your animations

• Good work ethic and a willingness to push the game animation quality bar.

• Excellent organizational, communication and interpersonal skills

• Can learn new tools and techniques for animation implementation.

• Self-starter and innovative problem solver


The base pay range for this position in California is $68,200 to $136,400 per year.

Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.

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