Principal Technical Artist


United States Remote

Full time

Design + UX

Mar 6


Welcome to Lightspeed LA, the first U.S.-based, AAA game development studio for Tencent Games. Lightspeed LA is focused on building open-world games that emphasize an ambitious living world, sophisticated player-driven gameplay, and mature, thoughtful storytelling. We are developing the first in a series of genre-defining titles.

Why join Lightspeed LA?

For us, it’s not only about the exciting, new AAA open world game we’re developing but also about team values and studio culture. We foster an open and transparent environment where everyone feels comfortable providing constructive feedback about all aspects of our games.

● We encourage the showing of work that’s still in progress.

● We don’t attack or question unfinished work, we celebrate its promise.

● We have a No Blame Culture where we blame the problem, not the person.

This is a safe place to fail, and we don't view failure as a negative, but as the natural result of pushing boundaries and trying new things. We create together. We face Challenges Together. We succeed together.

About this position at Lightspeed LA

This is an exciting opportunity for an experienced and passionate {Insert Position Title} to join our in-house team and help create world-class {function specific descriptor} on a new and exciting open-world AAA game. We are seeking someone who will bring passion to the role, collaborating closely with {function} and other disciplinary teams, to help create {role specifics}. Below is an outline of responsibilities and some of the qualities we look for in the ideal teammate.

Lightspeed LA is looking for a Principal Technical Artist who has a passion for bringing AAA quality environments to life. This is a flexible, highly creative role responsible for building an immersive game experience in a living, breathing world.Responsibilities:

  • Collaborate with the Art and Engineering Team on building tools and pipelines for Unreal Engine 5.
  • Work with production to identify risks, dependencies, and scoping.
  • Create and maintain best practices and documentation for tools and pipelines.
  • Train the team on tools and pipelines.
  • Analyze competitive projects and make recommendations to help improve graphics and pipelines.
  • Assist in the recruiting of other developers including interviewing, screening and other decisions.


  • 12+ years of experience in a technical art role for gaming or VFX.
  • An expert understanding of VFX and/or game development pipelines, and tools.
  • Familiar with the majority of modern 3D DCC packages like Maya, Zbrush, Substance Designer/Painter.
  • Expert knowledge of Python or other scripting languages, procedural tools such as Houdini, Unreal Engine.
  • A strong desire to collaborate with other departments.
  • Able to work in a highly iterative team environment.
  • Passion for making and playing great games.

The base pay range for this position in California is $151,000 to $215,000 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.

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