Software Engineer, Audio

Blizzard

Irvine, CA, USA Remote

Full time

Oct 1

This job is no longer accepting applications.

Job Title:

Software Engineer, AudioRequisition ID:

R008960Job Description:

How would it feel for your contributions to have a major impact across all game development at Blizzard? This is your chance to find out! Blizzard Entertainment is developing a modern, cross-platform game engine to share across all of Blizzard and power the future of Blizzard games. This new project advances technology both at Blizzard and in the gaming industry. You’ll join a collaborative team of experienced developers who will work with game teams across the company to deliver a truly epic game engine. Get in early and help shape the future of gaming.

Are you in?

We are seeking an Audio Software Engineer to help build out our tools and pipelines to enable rich game audio for the shared game engine and future Blizzard titles.

Covid-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.

What you’ll do…

  • Collaborate in a team environment to meet our shared goals and vision
  • Empower engineers and content creators to build the next generation of Blizzard games
  • Leverage your experience and knowledge to develop a shared audio toolkit
  • Support and develop audio pipelines and tools used by multiple game projects
  • Extend and enhance tools and runtime support for rich voice and localization support
  • Build positive relationships with audio content teams across Blizzard
  • Actively and enthusiastically seek out help, code reviews, and advice
  • Develop and maintain quality tests and processes for your code

To succeed you must have…

  • Interest in audio programming and a love for videogame soundscapes
  • The ability to understand and write effective “close to the machine” C++ code
  • The capacity to make frequent, readable, well-tested code commits
  • Communication skills for sharing ideas clearly, learning from others, and giving meaningful feedback
  • Experience collaborating with content creators (audio, designers, animators)

You’re a great fit if your philosophy is to…

  • Commit to doing things the right way, even when it's difficult
  • Value diversity and differences in others
  • Ensure discussions include every voice that has something to say
  • Enable technology that makes games accessible to every person who wants to play them
  • Strive to learn from the knowledge and experiences of those around you

We’d love it if you also have…

  • Experience building and maintaining UI or other visual tools
  • Deep interest in or understanding of the audio domain of engineering
  • Familiarity with either Audiokinetic Wwise or FMOD
  • Comfort with git, Perforce, or other source control services
  • Experience working with or contributing to in-house engine development

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