Online Software Engineer - UFC

Electronic Arts

Vancouver, BC, Canada

Full time

Sep 22

This job is no longer accepting applications.

Online Software Engineer - UFC

Location: Vancouver, British Columbia, Canada

Requisition Number:162412

Date Opened:2020-09-14

EA SPORTS is one of the most iconic brands in entertainment with over 25 years of innovation, passion, and connecting millions of players across the globe to their favorite sports, teams, and players. The EA SPORTS UFC franchise offers the thrilling spectacle and entertainment of MMA for over 20 million players across the globe, delivering fluid and responsive mixed martial arts through cutting-edge gameplay technology.

Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world's greatest fighting game. If you're passionate about building immersive digital entertainment, this is the role of a lifetime.

The Role: Online Engineer 

The Online Engineer is involved in the whole creation process from architecture design, implementation, debugging, and tuning on multiple platforms and device, working on complex problems with Designers, Artists and other Engineers in the Online and Game Modes domain.


  • Hands on coding (C++); requirements gathering and designing new tech; maintain/build/own a tech module
  • Able to understand and work with 3rd party software APIs
  • Design, architect and document technical designs for Online multiplayer Game Modes systems
  • Work with a proprietary engine to develop stable, scalable, efficient and shareable code
  • Work with people on a large team both locally and remotely
  • Work independently with minimal supervision and communicate status
  • Proper use of common software engineering design patterns and paradigms

Required Technical Skills / Experience:

  • Bachelor degree in Computer Science or related field, or equivalent training and professional experience
  • Proficiency with C++ and experience in object-oriented design and implementation
  • Strong experience with Client/Server, Peer-to-Peer and multithreaded architectures
  • Experience with modern Database technologies
  • Knowledge of networking protocols
  • Demonstrated knowledge of good software programming practices
  • Excellent detail-oriented, problem solving skills – must be able to quickly identify issues and resolve them
  • Experience with 3rd party APIs

Preferred Skills:

  • 2+ years experience working on Microsoft, Sony or Nintendo game consoles or other embedded systems.
  • Experience of real-time game networking 
  • Experience with Visual Studio and deep knowledge of the debugging tools
  • Experience with source control systems
  • Experience with scripting languages (Perl, Python, Lua) and interpreted languages (C#)
  • Knowledge of Online multiplayer / Game modes
  • Knowledge of server scalability and server security

Performance Competencies (Non-Technical Skills)

  • Solid understanding of the Software design/architecture process
  • Solid ability to understand direction and execute on the work
  • Ability to quickly learn and apply new concepts, principles and solutions
  • Constantly innovate how to improve product quality as well as group productivity
  • Excellent decision-making capabilities
  • Ability to quickly learn and apply new concepts, principles and solutions
  • Demonstrated dependability and commitment to projects/tasks.
  • Solid verbal and written communication skills: Demonstrated ability to explain technical issues to both technical and non-technical audiences

EA is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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